Today I Learned - Rocky Kev

TIL Object Values/References/Getters/Setters

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const gameCharacter = {
    name: "Nimish",
    class: "Wizard",
    health: 100,
    xPos: 0,
    items: ["Knife", "Food"],
    move: function(x) {
        this.xPos += x;
    },
    get title() {
        return this.name + " the " + this.class;
    },
    set maxHealth(h) {
        this.health = h;
    }

}

//TWO WAYS TO CALL OBJECT ELEMENTS
var name = gameCharacter.name;
//var name = gameCharacter['name'];

//THIS PASS VALUES
var i = 5;
var j = i; //pass 5 to j

//THIS PASS REFERENCES
var gc = gameCharacter;
gc.name = "Bob";
var newName = gameCharacter.name; //"Bob"

//GETTERS  - line 10
gameCharacter.title; //Nimish the Wizard

//SETTERS
gameCharacter.maxHealth = 150; //health is 150

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