Today I Learned - Rocky Kev

TIL that Xbox has a accessibility Guidelines

POSTED ON:

TAGS:

During the early days of video games, developers shipped games of various quality. Some games were good. Others like Atari's ET was garbage-ware.

To avoid that problem, Nintendo had a guideline that all developers must follow in order to receive the Nintendo Seal of Approval.

That Seal of Approval still exists in different ways. Some practices became standard, and others became guidelines.

So I was pleasantly surprised by the Xbox Accessibility Guidelines (XAGs).

These guidelines are intended for designers as a catalyst for generating ideas, for developers as guardrails when developing their games, and for test teams as a checklist to validate the accessibility of their titles. The XAGs aren't intended to act as a checklist to validate any type of compliance or legal requirements. Rather, they seek to ensure that the user experience in a game is enjoyable and playable for everyone. When everyone plays, we all win.

The guideline provides questions & actions, as well as examples of how to solve a specific problem.

The guideline also provides `gamer personas', types of gamers who are affected by that specific issue and how your accessibility solution will help them.

For example:

Implementing a time limit.

There are many reasons that a player might need more than the alloted time to complete a task. For example, a younger player who can't read might need time to get a parent from another room to read the instructions to them. Players with disabilities such as blindness, low vision, dexterity impairments, and cognitive limitations might require more time to read content or to physically perform tasks such as filling out online forms. If functions are time-dependent, it can be difficult for some players to perform the required action before a time limit is up. This might result in negative consequences like lost progress, being signed out of an account unintentionally, or even rendering the game unusable.

The following gamer personas benefit by considering best implementations of the guideline.


Related TILs

Tagged:

TIL Dwarf Fortress Game Design

'Do not design for your experienced players' and some more tips from one of the most complicated games ever

TIL Breath of the Wild's many parameters

One of my favorite things to do is dig into how games are made on the data side.

TIL what a Shader is

Modern GPUs are incredibly flexible. Developers use shaders - to program the GPU to perform effects and complex rendering techniques. Devs write code in a shader language from an API (such as OpenGL) and a shader compiler in the video driver translates that code into binaries that your PC's GPU can run