TIL how Mass Effect did their Dialog Production
POSTED ON:
via Dialog Production for BioWare's Mass Effect: Lessons Learned and Future Plans
Overall, Writers are part of the design.
Text-to-speech
- Not used on Mass Effect
- Verifies that playback works
- Ballparks memory requirements
- Informs team of plot and context
Scripts generated
- Generated on per-character/conversation
- Sent to the Sound Stage VO Director
- Creates locallization/translates
- Any changes notifies VO Co-cordinator
The script also has a naming convention:
<LANGUAGE>_<CONVERSATION NAME>_<STRING ID>_<GENDER>
QA Testing Procedure
- Is the right character saying the right thing
- Is text the same as dialog
- Are the lips in sync
- Is the level of the dialog consistent with the scene
- Is the dialog being rendered correctly
Re-record and pickups
Why they happen:
- Change in game-design
- Wrong interpretation
- Wrong timing flow
- Tech error
- Notify location
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Tagged: gamedev