TIL Breath of the Wild's many parameters
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One of my favorite things to do is dig into how games are made on the data side.
This repo from leoetlino has Breath of the Wild parameters and data!
https://github.com/leoetlino/botw
Some real neat examples:
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Did you know that each hour of the day has different weather/temperature? Even details like there's fog, wind, moisture and the 'featureColor'. here
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What about chemical systems in BoTW. Like conduction speed, or fire heat transfer rate? How about lightning distance? You can see that all here
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That music for each area has parameters controlling when they fade in/fade out depending on if it's you transitioning from indoor to outdoor, or battle? here
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That NPCs have certain states/statuses based on the state of Link and the weather? here
This stuff is fun to dig into!
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Tagged: gamedev