Today I Learned - Rocky Kev

TIL how to JUICE up your UI

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I always bring up JUICE when I talk about to add more "feels" to when a user interacts with technology.

the delightful chimes sound that plays when Mario collects a mushroom. The 1UP text that appears is essential. Communicating the player gained an extra life. The sound is the Juice.

Also, this delete button is fantastic.

(Not interactive, visit the blog)

I highly recommend reading this post: https://garden.bradwoods.io/notes/design/juice

and the talk that inspired me to use JUICE. https://www.youtube.com/watch?v=Fy0aCDmgnxg


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TIL defining your video game in hooks

I like to think of a game’s potential in terms of 'hooks.' By this, I’m referring to the inherent momentum within a title to hook a buyer. I was just looking at the data on Steam, and there were 10,963 new game titles released in 2022. My strong suspicion is that most of them never generated a dime in revenue. Without some hook for your game, no one will ever play it, much less buy it.

TIL how to JUICE up your UI

The delightful chimes sound that plays when Mario collects a mushroom. The 1UP text that appears is essential. Communicating the player gained an extra life. The sound is the Juice.

TIL how to JUICE up your UI

The delightful chimes sound that plays when Mario collects a mushroom. The 1UP text that appears is essential. Communicating the player gained an extra life. The sound is the Juice.