TIL defining your video game in hooks
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TAGS: videogame postmordem
I was reading this post The Making of Colossal Cave – Part 1, a point-and-click re-imagining of the original game.
Here is on Steam: https://store.steampowered.com/app/2215540/Colossal_Cave/
It's at 37 positive reviews, and about 0-20000 owners.
Very sad numbers unfortunately, where good games hit about 10,000 reviews
One piece of advice from the devs:
I like to think of a game’s potential in terms of "hooks." By this, I’m referring to the inherent momentum within a title to hook a buyer. I was just looking at the data on Steam, and there were 10,963 new game titles released in 2022. My strong suspicion is that most of them never generated a dime in revenue. Without some hook for your game, no one will ever play it, much less buy it.
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Tagged: videogame