Today I Learned - Rocky Kev

Tagged “videogames”

  1. TIL Legend of Zelda course corrects movement

    If you play The Legend of Zelda for a while, you’ll notice that Link doesn’t ever get hung up on obstacles due to unexpected collisions, nor do you ever just miss a bad guy by a pixel or two when attacking him.

  2. TIL Infinite State Machines in Doom

    The actual core logic of the enemies is a Finite State Machines: a simple but effective mechanism to state that a character executes a specific behaviour when in a given state, and what the conditions are that will force it to change.

  3. TIL Land in Virtual Games

    in [Star Wars] Galaxies … there was ample room for everyone to own a house if they chose – but people did things like build player cities atop the entrances to dungeons to monopolize access to resources.

  4. TIL porting Zelda Classic from a Windows App to the browser

    He learned about each layer of the codebase, and how to transpile it down to the next layer until finally hitting Web APIs.

  5. TIL Rainbow Books for CD formats

    Several volumes of specifications covering the topic, together called the 'Rainbow Books', were released over a period of 20 years from 1980 to 2000.

  6. TIL how Street Fighter 2's Title animation worked

    Looking at the spritesheet, how the heck does the small logo become the big logo?

  7. TIL the Quake 3 Fast Inverse Square Root hack

    Quake III Arena, a first-person shooter video game, was released in 1999 by id Software and used the algorithm.

  8. TIL how a dev cut GTA Online load times by 70%

    In all, t0st estimates that 1,984,531,500 checks take place (nearly two billion!), again taking up a ton of CPU time.

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